Exploring the Adaptability of Older Adults to Virtual Reality (VR) Through Experiential Teaching Courses (81099)
Session Chair: Afra Alshiban
Sunday, 26 May 2024 12:55
Session: Session 3
Room: Room 701
Presentation Type: Oral Presentation
As the global elderly population continues to grow, the use of technology products by older adults has become a trend. Virtual Reality (VR) technology, as an innovative tool for learning and entertainment, may present certain challenges for older adults. The purpose of this study is to explore the adaptability of older adults in operating VR games, including the problems encountered in operation, the level of understanding of game mechanics, and the experience of wearing the device. Through the design of a VR experiential teaching course for older adults, which breaks down game movements and uses props for practice, this study aims to help older adults become more familiar with and accepting of VR, thereby enhancing their interest and enjoyment in VR. This research employs methods such as literature review, participant background surveys, the AEIOU observation method, post-course group interviews, and community manager interviews to gain an in-depth understanding of older adults' specific experiences with VR in the course. The findings of this study reveal the adaptability issues older adults face when using VR for gaming and propose suitable VR instructional course designs and teaching methods for older adults, with the goal of promoting their learning and acceptance of new technologies.
Authors:
Cheng Jia Chuang, National Yunlin University of Science and Technology, Taiwan
Chang-Franw Lee, National Yunlin University of Science and Technology, Taiwan
About the Presenter(s)
Cheng-Jia Chuang was born in Taipei, Taiwan, and is currently pursuing his academic research at the National Yunlin University of Science and Technology, Department of Industrial Design, Master's Program.
See this presentation on the full schedule – Sunday Schedule
Comments
Powered by WP LinkPress