Investigating the Impact of Digital Game-Based Learning on Musical Education (79318)

Session Information:

Session: On Demand
Room: Virtual Video Presentation
Presentation Type: Virtual Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

Digital game-based learning (DGBL) has been proven its potential and benefits in educational fields, including musical education. Yet, there remains a paucity of robust quantitative evidence on the effects of DGBL on enhancing students' piano performance, particularly in Chinese tertiary levels. Therefore, this current research aims to conduct a quasi-experimental design to investigate the impact of DGBL on Chinese university students' piano performance. Participants were recruited in a southern Chinese university with 30 intermediate-level piano major students. Whilst the experimental group received the DGBL during classes, the control one used the traditional method to learn piano. Quantitative findings showed that the posttest of the experimental group students was higher than their prettest. Moreover, students from the experimental group performed better than the control group. This study may shed some light on implicational practices for teachers and educators with regard to using DGBL to teach students piano.

Chun Qian, New York University, United States
Mingke Jiang, New York University, United States

About the Presenter(s)
Ms Chun Qian is a University Postgraduate Student at New York University in United States

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Posted by Clive Staples Lewis

Last updated: 2023-02-23 23:45:00